t8-atian-menu

Black ops 4 (T8) information…

Game settings

all the settings: gamesettings.csv

You can get the value using GetGametypeSetting(setting) in a GSC script, you can set the value using SetGametypeSetting(setting, value).

In zombies, the zm_custom::function_901b751c(setting) can be used to find settings, if the setting is "", it will return undefined.

All (core)

General

Modes

Multiplayer (mp)

General

Blackout (Warzone/wz)

General

XP

Characters

the "hash_50b1121aee76a7e4" allow to unlock characters, then you have per character config:

Multiplayer

Zombies

Chaos

Chaos IX

Aether

Black ops

Modes

Item spawn

the logic behide the item list spawn are in the script_5014b7c0ca48e9a8.gsc and script_2c290bc0b594991c.csc scripts.

Warning: It’s not because an element isn’t enabled that you can’t use it, you need to find a way to remove it from the map, otherwise you’ll get render issue.

Items

Heros

Assault rifles

SMGs

Snipers

LMGs

Pistols

Tactical rifles

Shotguns

Specials and Melees

Equipment and gadgets

Attachments

Vehicle spawn

the logic behide the vehicle list spawn are in the script_5e3ebac930c54131.gsc and script_7ec566c942981bbd.csc scripts.

Zombies

You can set which type of zombies can spawn

Zombies (zm)

General

Entities

Powerups

Then you can config by powerup:

Elixir

Then you can config by category:

Or by elixir:

Talismans

Then you can config by category:

Or by talisman:

Perks

Allow weapon wallbuy

Boolean values to allow wallbuy of a weapon category