Here a list of the t8 (Black ops 4) weapons, it can be used with Weapon GetWeapon(hash|string weaponName)
You can add _upgraded
to most of the in-game weapons to have the zombies’ upgraded version.
ar_accurate_t8
- ICR-7ar_damage_t8
- Rampart 17ar_modular_t8
- KN-57ar_stealth_t8
- VAPR-XKGar_fastfire_t8
- Maddox RFBar_galil_t8
- Gravar_standard_t8
- Swat RFTar_peacekeeper_t8
- Peacekeeperar_an94_t8
- AN-94ar_doublebarrel_t8
- Echohawkar_mg1909_t8
- Hitchcock M9lmg_standard_t8
- Titanlmg_spray_t8
- Hadeslmg_heavy_t8
- VKM-750lmg_double_t8
- Zweihander (zm/blk)lmg_stealth_t8
- Tigersharkpistol_burst_t8
pistol_fullauto_t8
pistol_revolver_t8
pistol_standard_t8
pistol_topbreak_t8
shotgun_pump_t8
- MOG-12shotgun_semiauto_t8
- SG-12shotgun_trenchgun_t8
- Trenchgun (zm)shotgun_fullauto_t8
- Rampageshotgun_precision_t8
- Argussmg_standard_t8
- MX9smg_accurate_t8
- GKSsmg_capacity_t8
- Corditesmg_fastfire_t8
- Spitfiresmg_folding_t8
- Switchblade X9smg_handling_t8
- Saug 9mmsmg_fastburst_t8
- Daemon 3XBsmg_vmp_t8
- VMPsmg_minigun_t8
- MicroMG 9mmsmg_drum_pistol_t8
- Escargot (zm)smg_mp40_t8
- MP40 (zm/blk)smg_thompson_t8
- M1927 (zm/aether)sniper_powerbolt_t8
- Paladin HB50sniper_powersemi_t8
- SDMsniper_fastrechamber_t8
- Outlawsniper_quickscope_t8
- Koshkasniper_locus_t8
- Locussniper_damagesemi_t8
- Havelina AA50sniper_mini14_t8
- Vendettatr_longburst_t8
- Swordfishtr_leveraction_t8
- Essex Model 07tr_midburst_t8
- ABR 223tr_powersemi_t8
- Auger DMRtr_flechette_t8
- S6 Stingraytr_damageburst_t8
- M16
sig_buckler_dw
(Ajax)hero_annihilator
(Seraph)hero_flamethrower
(Firebreak)hero_pineapplegun
(Battery)shock_rifle
(Prophet)hero_lightninggun
(Prophet/BO3)hero_gravityspikes
(Ruin)sig_blade
(Spectre)sig_bow_quickshot
(Outrider)sig_minigun
(Reaper)hero_minigun
(Reaper/BO3)hero_sword_pistol_lv1
(ZM/Chaos) Sword Pistol LVL1hero_sword_pistol_lv2
(ZM/Chaos) Sword Pistol LVL2hero_sword_pistol_lv3
(ZM/Chaos) Sword Pistol LVL3hero_chakram_lv1
(ZM/Chaos) Chakram LVL1hero_chakram_lv2
(ZM/Chaos) Chakram LVL2hero_chakram_lv3
(ZM/Chaos) Chakram LVL3hero_scepter_lv1
(ZM/Chaos) Scepter LVL1hero_scepter_lv2
(ZM/Chaos) Scepter LVL2hero_scepter_lv3
(ZM/Chaos) Scepter LVL3hero_hammer_lv1
(ZM/Chaos) Hammer LVL1hero_hammer_lv2
(ZM/Chaos) Hammer LVL2hero_hammer_lv3
(ZM/Chaos) Hammer LVL3hero_flamethrower_t8_lv1
(ZM/Aether) Firethrower LV1hero_flamethrower_t8_lv2
(ZM/Aether) Firethrower LV2hero_flamethrower_t8_lv3
(ZM/Aether) Firethrower LV3hero_gravityspikes_t8_lv1
(ZM/Aether) Ragnarok LV1hero_gravityspikes_t8_lv2
(ZM/Aether) Ragnarok LV2hero_gravityspikes_t8_lv3
(ZM/Aether) Ragnarok LV3hero_katana_t8_lv1
(ZM/Aether) Katana LV1hero_katana_t8_lv2
(ZM/Aether) Katana LV2hero_katana_t8_lv3
(ZM/Aether) Katana LV3hero_minigun_t8_lv1
(ZM/Aether) Minigun LV1hero_minigun_t8_lv2
(ZM/Aether) Minigun LV2hero_minigun_t8_lv3
(ZM/Aether) Minigun LV3launcher_standard_t8
- Hellion Salvoknife_loadout
- Default knife (mp)bowie_knife
- Bowie (zm)melee_bowie
- Bowie (wz)melee_bowie_bloody
- Bowie bloody (wz)stake_knife
- Stake knife (zm/dotn)zombie_fists
- Zombie fistsgalvaknuckles_t8
- Galvaknuckles (zm/tag)spoon_alcatraz
- spoon (zm/botd)spork_alcatraz
- spork (zm/botd)spknifeork
- spknifeork (zm/botd)bare_hands
- Handsmelee_club_t8
- Nifo’oti (mp/blk)melee_coinbag_t8
- Cha-Ching (mp/blk)melee_demohammer_t8
- Home Wrecker (mp/blk)melee_secretsanta_t8
- Secret Santa (mp/blk)melee_slaybell_t8
- Slay Bell (mp/blk)melee_stopsign_t8
- Full Stop (mp/blk)melee_zombiearm_t8
- Backhander (mp/blk)melee_amuletfist_t8
- Eye of Apophis (mp/blk)melee_actionfigure_t8
- Series 6 Outrider (mp/blk)melee_cutlass_t8
- Rising Tide (mp/blk)special_ballisticknife_t8_dw
- Ballistic knifespecial_crossbow_t8
- Crossbowspecial_crossbow_t8_sas
- Crossbow (Sticks and stones)hero_annihilator_oic
- Annihilator (One in the chamber)basketball
- basketball (blk)zhield_spectral_dw
- shield (zm/botd)ball
- Ball (BO3)briefcase_bomb
- Briefcase bombbriefcase_bomb_defuse
- Briefcase bomb (defuse)downed
- Downedbare_hands_ct
- Bare hands in the specialist HQray_gun
- Ray gun (zm/blk)ray_gun_mk2
- Ray gun MK2 (zm/blk)ray_gun_mk2v
- Ray gun MK2 V (zm/ao) (blk)ray_gun_mk2x
- Ray gun MK2 X (zm/ao) (blk)ray_gun_mk2y
- Ray gun MK2 Y (zm/ao) (blk)ray_gun_mk2z
- Ray gun MK2 Z (zm/ao) (blk)ww_blundergat_t8
- Escape WW (zm_escape/blk)ww_blundergat_fire_t8
- Magmagat (escape ww)ww_blundergat_acid_t8
- Acidgat (escape ww)hash_3de0926b89369160
- Acidgat dart (magic bullet) (escape ww)hash_494f5501b3f8e1e9
- Acidgat dart (magic bullet) (escape ww)ww_blundergat_fire_t8_unfinished
- Magmagat tempered (escape ww)ww_crossbow_t8
- IX WW (zm_towers/blk)ww_crossbow_charged_t8
- IX WW (charged shot) (zm_towers)ww_freezegun_t8
- Classified WW (zm_office/zm_orange/blk)hash_138efe2bb30be63c
- DoTN WW LVL1 - Alistair’s Follyhash_138f012bb30beb55
- DoTN WW LVL2 - Chaos Theoryhash_138f002bb30be9a2
- DoTN WW LVL3 - Alistair’s Annihilatorww_crossbow_impaler_t8
- DoTN WW SQ (zm_mansion/blk)ww_tricannon_t8
- Voyage WW (zm_zodt8)ww_tricannon_water_t8
- Voyage WW (water) (zm_zodt8)ww_tricannon_fire_t8
- Voyage WW (fire) (zm_zodt8)ww_tricannon_air_t8
- Voyage WW (air) (zm_zodt8)ww_tricannon_earth_t8
- Voyage WW (earth) (zm_zodt8)ww_hand_o_uncharged
- AE WW uncharged (ouranos) (zm_red)ww_hand_h_uncharged
- AE WW uncharged (hemera) (zm_red)ww_hand_g_uncharged
- AE WW uncharged (gaia) (zm_red)ww_hand_c_uncharged
- AE WW uncharged (charon) (zm_red)ww_hand_o
- AE WW (ouranos) (zm_red)ww_hand_h
- AE WW (hemera) (zm_red)ww_hand_g
- AE WW (gaia) (zm_red)ww_hand_c
- AE WW (charon) (zm_red)ww_hand_o_upgraded
- AE WW charge (ouranos) (zm_red)ww_hand_h_upgraded
- AE WW charge (hemera) (zm_red)ww_hand_g_upgraded
- AE WW charge (gaia) (zm_red)ww_hand_c_upgraded
- AE WW charge (charon) (zm_red)ww_tesla_gun_t8
- (Tag WW) Wunderwaffe (BO3) (zm_orange)ww_tesla_sniper_t8
- (Tag WW) Wunderwaffe (BO4) (zm_orange)thundergun
- (Tag WW) Thundergun (zm_orange)tundragun
- (Tag WW) Tundragun (zm_orange)In Blackout the operator weapons can be used using the suffix _operator
ar_fastfire_t8_operator
Operator version of ar_fastfire_t8
ar_stealth_t8_operator
Operator version of ar_stealth_t8
lmg_spray_t8_operator
Operator version of lmg_spray_t8
lmg_standard_t8_operator
Operator version of lmg_standard_t8
lmg_stealth_t8_operator
Operator version of lmg_stealth_t8
pistol_revolver_t8_operator
Operator version of pistol_revolver_t8
smg_accurate_t8_operator
Operator version of smg_accurate_t8
smg_capacity_t8_operator
Operator version of smg_capacity_t8
smg_fastfire_t8_operator
Operator version of smg_fastfire_t8
sniper_fastrechamber_t8_operator
Operator version of sniper_fastrechamber_t8
sniper_mini14_t8_operator
Operator version of sniper_mini14_t8
sniper_quickscope_t8_operator
Operator version of sniper_quickscope_t8
tr_longburst_t8_operator
Operator version of tr_longburst_t8
tr_midburst_t8_operator
Operator version of tr_midburst_t8
tr_powersemi_t8_operator
Operator version of tr_powersemi_t8
straferun_gun
- A10 gunstraferun_rockets
- A10 rocketsremote_missile
- Hellstormremote_missile_missile
- Hellstorm main missileremote_missile_bomblet
- Hellstorm sub missilekillstreak_qrdrone
- Drone squadsqrdrone_turret
- Drone squads turretcobra_20mm_comlink
- Helicopter gunsupplydrop
- Supply droptank_robot
- mantisswat_team
- strike teamar_accurate_t8_swat
- strike teamincendiary_fire
destructible_car
explodable_barrel
hash_48206b17d50533c2
PBR weaponequip_sprout
- Gaia (zm/ae)music_box
- Sam’s box (zm/tag)thunderstorm
- Pegasus (zm/ae)eq_emp_grenade
- emp (mp)eq_acid_bomb
- acid bomb (all)claymore
- claymore (all)frag_grenade
- frag grenade (all)flash_grenade
- flash grenade (not the one from ajax)willy_pete
- smoke grenade (mp/blk)mute_smoke
- mute smoke grenade (mp/blk)eq_smoke
- smoke grenade (Spectre) (mp)hatchet
- tomahawk (mp/blk)tomahawk_t8
- hell retriver (zm/botd) (blk)tomahawk_t8_upgraded
- hell retriver upgraded (zm/botd)trophy_system
- trophy system (mp/blk)gadget_jammer
- jammer (prototype)eq_shroud
- jammerwaterballoon
- water balloon (blk)homunculus
- homunculus (zm)homunculus_leprechaun
- leprechaun homunculus (zm), needs the dvar zm_holiday_event
set to true to workcymbal_monkey
- cymbal monkey (zm)snowball
- snowball (zm/tag) (blk)snowball_upgraded
- snowball upgraded (zm/tag)snowball_yellow
- snowball yellow (zm/tag)snowball_yellow_upgraded
- snowball yellow upgraded (zm/tag)flare_gun_veh
- Flare gun vehicle (wz/core)flare_gun
- Flare gun (wz)You can use the attachments using these functions
// get a weapon with attachments
getWeapon(hash weapon_name, string[]|string attachments = array()) -> Weapon;
// check if a weapon has attachments
weaponHasAttachment(Weapon weapon, string... attachments) -> bool;
// get the attachments of a weapon
getWeaponAttachments(Weapon weapon) -> string[];
// get random attachments for a weapon, count is the count to find
getRandomCompatibleAttachmentsForWeapon(Weapon weapon, int count) -> string[];
// check if a weapon has attachments and if they're unlocked
weaponHasAttachmentAndUnlocked(Weapon weapon, string... attachments) -> bool;
The ids are:
acog
: Reconadsreload
: Sight Loaderbarrelchoke
: Barrel Chokedamage
: High Caliberdamage2
: High Caliber IIdualoptic
: Dual Zoomelo
: ELOextbarrel
: Long Barrelextbarrel2
: Long Barrel IIextclip
: Extended Magsextclip2
: Extended Mags IIextrapellets
: Max Loadfastlockon
: Fast Lockfastreload
: Fast Magsfastreload2
: Fast Mags IIfmj
: FMJfmj2
: FMJ IIgrip
: Gripgrip2
: Grip IIhipgrip
: Steady Gripholdbreath
: Stabilizer IIholo
: Holographicir
: NVIRis
: Iron Sightsmixclip
: Hybrid Magsmms
: Threat Detectorpistolscope
: Compact Scope (Mozu, Daemon)quickdraw
: Quickdrawquickdraw2
: Quickdraw IIreflex
: Reflexrf
: Rapid Firespeedreloader
: Speed Loaderstalker
: Stockstalker2
: Stock IIsteadyaim
: Laser Sightsteadyaim2
: Laser Sight IIsupply
: Rocket Cachesuppressed
: Suppressorswayreduc
: Stabilizerdw
: Unknwoncustom2
: unknowncustom3
: Projectile speed (Crossbow/Balistic knife)uber
: operator modclantag
: Clan tagkillcounter
: Kill counter