Here a list of the t8 (Black ops 4) weapons, it can be used with Weapon GetWeapon(hash|string weaponName)
You can add _upgraded to most of the in-game weapons to have the zombies’ upgraded version.
ar_accurate_t8 - ICR-7ar_damage_t8 - Rampart 17ar_modular_t8 - KN-57ar_stealth_t8 - VAPR-XKGar_fastfire_t8 - Maddox RFBar_galil_t8 - Gravar_standard_t8 - Swat RFTar_peacekeeper_t8 - Peacekeeperar_an94_t8 - AN-94ar_doublebarrel_t8 - Echohawkar_mg1909_t8 - Hitchcock M9lmg_standard_t8 - Titanlmg_spray_t8 - Hadeslmg_heavy_t8 - VKM-750lmg_double_t8 - Zweihander (zm/blk)lmg_stealth_t8 - Tigersharkpistol_burst_t8pistol_fullauto_t8pistol_revolver_t8pistol_standard_t8pistol_topbreak_t8shotgun_pump_t8 - MOG-12shotgun_semiauto_t8 - SG-12shotgun_trenchgun_t8 - Trenchgun (zm)shotgun_fullauto_t8 - Rampageshotgun_precision_t8 - Argussmg_standard_t8 - MX9smg_accurate_t8 - GKSsmg_capacity_t8 - Corditesmg_fastfire_t8 - Spitfiresmg_folding_t8 - Switchblade X9smg_handling_t8 - Saug 9mmsmg_fastburst_t8 - Daemon 3XBsmg_vmp_t8 - VMPsmg_minigun_t8 - MicroMG 9mmsmg_drum_pistol_t8 - Escargot (zm)smg_mp40_t8 - MP40 (zm/blk)smg_thompson_t8 - M1927 (zm/aether)sniper_powerbolt_t8 - Paladin HB50sniper_powersemi_t8 - SDMsniper_fastrechamber_t8 - Outlawsniper_quickscope_t8 - Koshkasniper_locus_t8 - Locussniper_damagesemi_t8 - Havelina AA50sniper_mini14_t8 - Vendettatr_longburst_t8 - Swordfishtr_leveraction_t8 - Essex Model 07tr_midburst_t8 - ABR 223tr_powersemi_t8 - Auger DMRtr_flechette_t8 - S6 Stingraytr_damageburst_t8 - M16
sig_buckler_dw (Ajax)hero_annihilator (Seraph)hero_flamethrower (Firebreak)hero_pineapplegun (Battery)shock_rifle (Prophet)hero_lightninggun (Prophet/BO3)hero_gravityspikes (Ruin)sig_blade (Spectre)sig_bow_quickshot (Outrider)sig_minigun (Reaper)hero_minigun (Reaper/BO3)hero_sword_pistol_lv1 (ZM/Chaos) Sword Pistol LVL1hero_sword_pistol_lv2 (ZM/Chaos) Sword Pistol LVL2hero_sword_pistol_lv3 (ZM/Chaos) Sword Pistol LVL3hero_chakram_lv1 (ZM/Chaos) Chakram LVL1hero_chakram_lv2 (ZM/Chaos) Chakram LVL2hero_chakram_lv3 (ZM/Chaos) Chakram LVL3hero_scepter_lv1 (ZM/Chaos) Scepter LVL1hero_scepter_lv2 (ZM/Chaos) Scepter LVL2hero_scepter_lv3 (ZM/Chaos) Scepter LVL3hero_hammer_lv1 (ZM/Chaos) Hammer LVL1hero_hammer_lv2 (ZM/Chaos) Hammer LVL2hero_hammer_lv3 (ZM/Chaos) Hammer LVL3hero_flamethrower_t8_lv1 (ZM/Aether) Firethrower LV1hero_flamethrower_t8_lv2 (ZM/Aether) Firethrower LV2hero_flamethrower_t8_lv3 (ZM/Aether) Firethrower LV3hero_gravityspikes_t8_lv1 (ZM/Aether) Ragnarok LV1hero_gravityspikes_t8_lv2 (ZM/Aether) Ragnarok LV2hero_gravityspikes_t8_lv3 (ZM/Aether) Ragnarok LV3hero_katana_t8_lv1 (ZM/Aether) Katana LV1hero_katana_t8_lv2 (ZM/Aether) Katana LV2hero_katana_t8_lv3 (ZM/Aether) Katana LV3hero_minigun_t8_lv1 (ZM/Aether) Minigun LV1hero_minigun_t8_lv2 (ZM/Aether) Minigun LV2hero_minigun_t8_lv3 (ZM/Aether) Minigun LV3launcher_standard_t8 - Hellion Salvoknife_loadout - Default knife (mp)bowie_knife - Bowie (zm)melee_bowie - Bowie (wz)melee_bowie_bloody - Bowie bloody (wz)stake_knife - Stake knife (zm/dotn)zombie_fists - Zombie fistsgalvaknuckles_t8 - Galvaknuckles (zm/tag)spoon_alcatraz - spoon (zm/botd)spork_alcatraz - spork (zm/botd)spknifeork - spknifeork (zm/botd)bare_hands - Handsmelee_club_t8 - Nifo’oti (mp/blk)melee_coinbag_t8 - Cha-Ching (mp/blk)melee_demohammer_t8 - Home Wrecker (mp/blk)melee_secretsanta_t8 - Secret Santa (mp/blk)melee_slaybell_t8 - Slay Bell (mp/blk)melee_stopsign_t8 - Full Stop (mp/blk)melee_zombiearm_t8 - Backhander (mp/blk)melee_amuletfist_t8 - Eye of Apophis (mp/blk)melee_actionfigure_t8 - Series 6 Outrider (mp/blk)melee_cutlass_t8 - Rising Tide (mp/blk)special_ballisticknife_t8_dw - Ballistic knifespecial_crossbow_t8 - Crossbowspecial_crossbow_t8_sas - Crossbow (Sticks and stones)hero_annihilator_oic - Annihilator (One in the chamber)basketball - basketball (blk)zhield_spectral_dw - shield (zm/botd)ball - Ball (BO3)briefcase_bomb - Briefcase bombbriefcase_bomb_defuse - Briefcase bomb (defuse)downed - Downedbare_hands_ct - Bare hands in the specialist HQray_gun - Ray gun (zm/blk)ray_gun_mk2 - Ray gun MK2 (zm/blk)ray_gun_mk2v - Ray gun MK2 V (zm/ao) (blk)ray_gun_mk2x - Ray gun MK2 X (zm/ao) (blk)ray_gun_mk2y - Ray gun MK2 Y (zm/ao) (blk)ray_gun_mk2z - Ray gun MK2 Z (zm/ao) (blk)ww_blundergat_t8 - Escape WW (zm_escape/blk)ww_blundergat_fire_t8 - Magmagat (escape ww)ww_blundergat_acid_t8 - Acidgat (escape ww)hash_3de0926b89369160 - Acidgat dart (magic bullet) (escape ww)hash_494f5501b3f8e1e9 - Acidgat dart (magic bullet) (escape ww)ww_blundergat_fire_t8_unfinished - Magmagat tempered (escape ww)ww_crossbow_t8 - IX WW (zm_towers/blk)ww_crossbow_charged_t8 - IX WW (charged shot) (zm_towers)ww_freezegun_t8 - Classified WW (zm_office/zm_orange/blk)hash_138efe2bb30be63c - DoTN WW LVL1 - Alistair’s Follyhash_138f012bb30beb55 - DoTN WW LVL2 - Chaos Theoryhash_138f002bb30be9a2 - DoTN WW LVL3 - Alistair’s Annihilatorww_crossbow_impaler_t8 - DoTN WW SQ (zm_mansion/blk)ww_tricannon_t8 - Voyage WW (zm_zodt8)ww_tricannon_water_t8 - Voyage WW (water) (zm_zodt8)ww_tricannon_fire_t8 - Voyage WW (fire) (zm_zodt8)ww_tricannon_air_t8 - Voyage WW (air) (zm_zodt8)ww_tricannon_earth_t8 - Voyage WW (earth) (zm_zodt8)ww_hand_o_uncharged - AE WW uncharged (ouranos) (zm_red)ww_hand_h_uncharged - AE WW uncharged (hemera) (zm_red)ww_hand_g_uncharged - AE WW uncharged (gaia) (zm_red)ww_hand_c_uncharged - AE WW uncharged (charon) (zm_red)ww_hand_o - AE WW (ouranos) (zm_red)ww_hand_h - AE WW (hemera) (zm_red)ww_hand_g - AE WW (gaia) (zm_red)ww_hand_c - AE WW (charon) (zm_red)ww_hand_o_upgraded - AE WW charge (ouranos) (zm_red)ww_hand_h_upgraded - AE WW charge (hemera) (zm_red)ww_hand_g_upgraded - AE WW charge (gaia) (zm_red)ww_hand_c_upgraded - AE WW charge (charon) (zm_red)ww_tesla_gun_t8 - (Tag WW) Wunderwaffe (BO3) (zm_orange)ww_tesla_sniper_t8 - (Tag WW) Wunderwaffe (BO4) (zm_orange)thundergun - (Tag WW) Thundergun (zm_orange)tundragun - (Tag WW) Tundragun (zm_orange)In Blackout the operator weapons can be used using the suffix _operator
ar_fastfire_t8_operator Operator version of ar_fastfire_t8ar_stealth_t8_operator Operator version of ar_stealth_t8lmg_spray_t8_operator Operator version of lmg_spray_t8lmg_standard_t8_operator Operator version of lmg_standard_t8lmg_stealth_t8_operator Operator version of lmg_stealth_t8pistol_revolver_t8_operator Operator version of pistol_revolver_t8smg_accurate_t8_operator Operator version of smg_accurate_t8smg_capacity_t8_operator Operator version of smg_capacity_t8smg_fastfire_t8_operator Operator version of smg_fastfire_t8sniper_fastrechamber_t8_operator Operator version of sniper_fastrechamber_t8sniper_mini14_t8_operator Operator version of sniper_mini14_t8sniper_quickscope_t8_operator Operator version of sniper_quickscope_t8tr_longburst_t8_operator Operator version of tr_longburst_t8tr_midburst_t8_operator Operator version of tr_midburst_t8tr_powersemi_t8_operator Operator version of tr_powersemi_t8
straferun_gun - A10 gunstraferun_rockets - A10 rocketsremote_missile - Hellstormremote_missile_missile - Hellstorm main missileremote_missile_bomblet - Hellstorm sub missilekillstreak_qrdrone - Drone squadsqrdrone_turret - Drone squads turretcobra_20mm_comlink - Helicopter gunsupplydrop - Supply droptank_robot - mantisswat_team - strike teamar_accurate_t8_swat - strike teamincendiary_firedestructible_carexplodable_barrelhash_48206b17d50533c2 PBR weaponequip_sprout - Gaia (zm/ae)music_box - Sam’s box (zm/tag)thunderstorm - Pegasus (zm/ae)eq_emp_grenade - emp (mp)eq_acid_bomb - acid bomb (all)claymore - claymore (all)frag_grenade - frag grenade (all)flash_grenade - flash grenade (not the one from ajax)willy_pete - smoke grenade (mp/blk)mute_smoke - mute smoke grenade (mp/blk)eq_smoke - smoke grenade (Spectre) (mp)hatchet - tomahawk (mp/blk)tomahawk_t8 - hell retriver (zm/botd) (blk)tomahawk_t8_upgraded - hell retriver upgraded (zm/botd)trophy_system - trophy system (mp/blk)gadget_jammer - jammer (prototype)eq_shroud - jammerwaterballoon - water balloon (blk)homunculus - homunculus (zm)homunculus_leprechaun - leprechaun homunculus (zm), needs the dvar zm_holiday_event set to true to workcymbal_monkey - cymbal monkey (zm)snowball - snowball (zm/tag) (blk)snowball_upgraded - snowball upgraded (zm/tag)snowball_yellow - snowball yellow (zm/tag)snowball_yellow_upgraded - snowball yellow upgraded (zm/tag)flare_gun_veh - Flare gun vehicle (wz/core)flare_gun - Flare gun (wz)You can use the attachments using these functions
// get a weapon with attachments
getWeapon(hash weapon_name, string[]|string attachments = array()) -> Weapon;
// check if a weapon has attachments
weaponHasAttachment(Weapon weapon, string... attachments) -> bool;
// get the attachments of a weapon
getWeaponAttachments(Weapon weapon) -> string[];
// get random attachments for a weapon, count is the count to find
getRandomCompatibleAttachmentsForWeapon(Weapon weapon, int count) -> string[];
// check if a weapon has attachments and if they're unlocked
weaponHasAttachmentAndUnlocked(Weapon weapon, string... attachments) -> bool;
The ids are:
acog: Reconadsreload: Sight Loaderbarrelchoke: Barrel Chokedamage: High Caliberdamage2: High Caliber IIdualoptic: Dual Zoomelo: ELOextbarrel: Long Barrelextbarrel2: Long Barrel IIextclip: Extended Magsextclip2: Extended Mags IIextrapellets: Max Loadfastlockon: Fast Lockfastreload: Fast Magsfastreload2: Fast Mags IIfmj: FMJfmj2: FMJ IIgrip: Gripgrip2: Grip IIhipgrip: Steady Gripholdbreath: Stabilizer IIholo: Holographicir: NVIRis: Iron Sightsmixclip: Hybrid Magsmms: Threat Detectorpistolscope: Compact Scope (Mozu, Daemon)quickdraw: Quickdrawquickdraw2: Quickdraw IIreflex: Reflexrf: Rapid Firespeedreloader: Speed Loaderstalker: Stockstalker2: Stock IIsteadyaim: Laser Sightsteadyaim2: Laser Sight IIsupply: Rocket Cachesuppressed: Suppressorswayreduc: Stabilizerdw: Unknwoncustom2: unknowncustom3: Projectile speed (Crossbow/Balistic knife)uber: operator modclantag: Clan tagkillcounter: Kill counter